Saturday, July 4, 2009

Little Big Planet PSP Cont'd

Heres a game play video of Little Big Planet PSP just in case you couldn't find one anywhere ... SQUEE

Little Big Planet PSP

It was confirmed at this years E3 and I'm actually ecstatic about it. Little Big Planet is set to come to the PSP Q4 of 2009. It's said that the Play, Create, Share element will still be in the game meaning, You'll get a full platform game with lots of levels on the disk, You'll be able to make your own levels, You can upload and download maps, stickers, costumes, etc.

Physics is said to be just as important in the hand held version if the game as it was in the console version, and from early game play videos the game is looking very good for the PSP and is running at a good 30 fps.

I'm sure I can speak for the fans of the original Little Big Planet when I let out a fan girl SQUEE !

We love you Gabe Newell

Waking up this morning reminds me of a great game of left for dead last night which had me shitting a brick of laughter. We were playing a game of left 4 dead shortly after Valve released the update to add 3rd party campaigns to the game as VPK files. It was about half way in the level that we saw a boomer and it reminded us of Gabe. It was after this that we started a Gabe Newell fat joke collection. Here's 3 we thought of last night; Gabe Newell is so fat he once ate a pie chart, Gabe Newell is so fat he's the reason there was no cake at the end of Portal, Gabe Newell is so fat when he was told to pick up the can in Half Life 2 he quit the game.

Friday, July 3, 2009

The True Importance of Gaming

Gaming ... One of the staples that holds the geek scene together. It's one of those things that can't be summed up by a simple sentence, yet can't be explained with a simple Blog post either. It has to be experienced. Its the same as how you can't explain the what fun is unless you've experienced it for yourself. I started playing games when I was young, it was me, my cousin, and the Super Nintendo for hours on end in a humid concrete basement for hours trying to get that chubby red plumber to the end of the level with the fine assistance of turtle shells and copious amounts of mystery boxes that could only be opened with a good whack of your noggin. Looking back reminds me of how important those simple days were. Without Mario and Pac-Man only god knows if I would of bonded with my cousin the way I did. Later in my life the same things are present but only in higher resolution. The rise of games is up and is increasing at a staggering rate, and that's just fine with me. As the graphics go up the cost closely follows. Just another day in our rapidly growing society, but as the other factors go up the true goodness of gaming is no different. Now instead of playing games beside your best buddy,you can play with a buddy you met in a game of Team Fortress who might live 100 kilometers away. I remember the my first year of high school. New friends new enemies but gaming always remained constant. You had the grievers, the douche bags, and the people you could count on to be a medic to heal you while pushing the cart. I remember about 3 months after when I got into TF2, about the time I got my microphone. I remember searching for a random server full of the typical people you could always find no matter what server you happened to be in, but this time I got talking with some guy. His game name was "DEL.Pion" and at the beginning he was just another guy I was talking to in TF2 but by the end of the game we were seeing how far we could demo jump while Ubered. As the night came to a close we started chatting about who we were in real life. I found out his name was Adam and he lived in Ontario about an hour and a half away from me. I had 2 thoughts running through my mind. Thought 1: Wow ... this is so cool how he lives so close. Thought 2: There's like a 90% chance that this guy is a pedophile. Regardless of thought 2 I continued to talk to him throughout the days and before I knew it, BAM almost a year had past. It was just when TF2 was starting to lose it's appeal with the both of us when we startled upon Left 4 Dead. At first it seemed to be what we expected, a zombie game with lots ... of zombies. It wasn't until when we first played a game with 2 more complete strangers that we noticed how great this whole 4 player bonding thing was. In Team Fortress it was difficult to communicate with anybody about things you cared about, considering a full game had 32 people and lasted about an hour. The thing that made Left 4 Dead in a new league was the fact it was you, and three others. You had hours to bash your way through the zombie filled sewers while talking with your new made E-Buddy's about your interests and laughing at something hilarious involving a Tank, a Molotov, and a brick wall, or some other random thing that had you laughing your ass off during the game. It was almost a given that if the people you just beat a campaign with weren't total ass hats they'd be on your friends list. All of this stuff was at the beginning, later on Adam started becoming less interested in the 4 campaigns and shortly after stopped playing, but I continued on finding other people to frequently play a game with. My friends introduced me to their friends as if were a family picnic but after a while I settled upon a crew who I frequently played left 4 dead with. Then summer came, it was a time of being outside in the sun with local friends and a tall glass of lemonade during that summer it really dawned upon me how a simple friendship that came out of 1 game of TF2, or 1 family bond that came out of various levels of Super Mario made me what I am today. Judging by my personality, if it weren't for games. I'd be downright anti-social.

The start of something great :)

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